Vibing

About this stream

A person is live-streaming, with a small inset video of the streamer and a larger screen showing a node-based workflow or game engine interface. The main activity appears to be working with interconnected blocks on a gray canvas, suggesting visual programming, a node graph, or a modular system being edited in real time. The vibe is technical and hands-on, focused on constructing or modifying a node-based setup.

Written by AI from the stream.

Transcript (AI, 47 lines)

different things in the scene.

So you could say the volumetric lighting,

you could talk about that on as simple as that.

You can't change the properties of said item.

You got a number of properties available down below.

But the other thing I want to showcase here,

let's turn the volumetric lighting back on,

is we now have something new called frame graphs.

This is basically a programmable graphic pipeline.

This is a very trendy thing.

In some cases, certain game engines are moving away

from this, but you see over here,

you have the various different parts of the frame graph

down here, and I can come down here and I can edit the graph.

And this is, again, another visual node system.

This is for handling the render graph.

So how rendering happens, you can customize the rendering

pipeline right here using this visual graph based system.

Very cool new stuff there.

So again, another demonstration here.

We have the new inspector system available here,

inspector 2.0.

We have the new volumetric lighting system here.

There are other demos of it available, by the way,

that are a little bit less blinding.

And then, of course, we have--

but also you've got options there for like doing dust in your scene and so on.

So come great, um, light options there for volumetric lighting,

animation retargeting, advanced clouds in the splat support.

So a number of different options there for handling Gaussian splat data.

Um, then we've got again, improvements to the editor.

Uh, they don't go into specifics of what they did to the editor received updates

and improvements to keep pace with the latest engine features.

So they basically updated the editors.

So I imagine it now supports the volumetric lighting, et cetera.

Uh, again, improvements, we now have inspector version two point.

Oh, this is a rebuild of the debugging and inspection tool.

Uh, new inspector could be, uh, has a modern extensible architecture built

on service oriented model with a full react based.

Yep, loud and clear.

What's up?

Hey, what's up?

Feels free.

especially because of its first-class HAVOC physics integration and custom

engine-friendly architecture.

Yeah, the genre you're describing is basically an extraction game, but mixed with a persistent

sandbox/survival game.

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