Test Stream
About this stream
The video appears to be a live-streaming recap or montage showcasing various streaming and gaming setups. It features a mix of activities: watching or highlighting obstacle-course footage and forest bicycle riding, along with multiple people using keyboards/mice, holding cards, and playing a first-person shooter or other game. The visuals are crowded with overlays, logos, thumbnails, and webcams, suggesting a cluttered, streamer-focused broadcast environment. Overall, the vibe is energetic and tech-forward, centered on gaming, streaming, and side content like montage clips.
Written by AI from the stream.
Transcript (AI, 60 lines)
The course has broken down into three sections.
The easy section is made up of the first three features.
This is then followed by the hard section.
Then you kind of stop centred into these features.
If they make it through the hard section,
they will be faced with the impossible section.
It's ridiculous to do it.
Made up of the final three features.
Is that humanly possible to get to the end?
This, it can't.
What I don't see you in TV chat.
That was pretty wild.
So far, no one has come close to completing this course.
It's now time to do the work.
- Yeah.
- Alan Graf 2 has been in beta for three weeks,
but now CS2's long-awaited all-improved animation system
has made it to the game for real,
ready for you to try out in matches and stuff.
And people have been quick to fire it up
and to test it by jiggling about in their spawns.
Alan Graf 2's updates should hopefully make everyone's
characters and animations line up more closely
with the hitboxes and to be less jiggly and twitchy
if people are rapidly changing direction by ADADing.
CS2 has received flat for its hit-redge feeling off,
which some have blamed on the sub-tech system,
others might be suffering from lower
and less responsive frame rates,
but the animation system is not quite present
in the hitboxes and character motion,
could also have been a factor.
- Very soon.
- So this makes things better for you.
Namely, the position of people's legs,
which should now represent the direction
they're moving in or are beginning to move in,
which should help you to subconsciously adjust your aim
to counter their strike with.
What this means is, after all these years,
you can finally discover that the reason
for you being rubbish at the game
wasn't because of the flawed animations,
But just 'cause you suck, and always have.
by repeatedly tapping the forward and sideways button, provided you let go of them before
it registered as being worthy of a climbing sound.
So here's a not-very-good demonstration of the silent tap climbing that you could do
before.
That's a good thing.
Someone deserves these viewers because I'm just doing nothing.
And this is what happens when you do it now.
People were quite fond of this mechanic since it was a little advantage that skilled players
could use to lord over everybody else.
But now, if you want the element of surprise and to remain silent going up a ladder, then
you'll just have to walk up them like a normal person would.
This Animograph 2 system has been seen as the update that will genuinely make CS2 good,
or superior, to CSGO.
But as usual, we will only know the full extent of this change with hindsight, but I expect
there will be many more silly little animation quacks to be discovered over the coming weeks.
to get to it.
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